Sunday, April 9, 2017

Madrone

This is a straight rip of Judge's Guilds Modron.

Five centuries ago, Madrone was a thriving port city dedicated to a very Graeco-Roman sea goddess.  Then the mermen stopped trading, the ships stopped coming, and orcs stopped the dwarves.  Most of the population fled and strife ended up with the sinking of a major temple.  Raiders in longships carried residents off to slavery.  Orcs came and tore things up.

A new town was founded, with a giant sea-snake in the waters to protect it from raiders.  That was fifty years ago.  The city has done well.  A fortune is said to still lie in the sunken ruins.

The Patriarch-Lord is a brave and humble guy (after a line of cowards) who mixes freely with the people.   The royal minister, the duchess, and the palace chamberlain are less honorable and prone to bribes and looking out solely for their own interests. 

The defenders of the walls are an unruly bunch, but their commander is tough and fair and keeps them in line. 

The Palace is described, as are the walls, watchtowers, and stadium.  The city seems to be divided into (A) Stadium Area (B) Open Market (C) Docks.  Establishments are described - some useful, some not.  A few NPC's.

In Ardwyn, the city was taken by Walds when they took over the country, and they are the ones who have refurbished it.  It's kind of a jewel for them.


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