Sunday, April 16, 2017

Giant Spiders

Deep in the heart of dark, dense forests, such as the Danuvian, can be found colonies of fearsome giant spiders.  These colonies can be as large as 2d20 members.  These hissing horrors sometimes even work cooperatively to capture prey.  They have a limited form of telepathy with which they can communicate with one another.  

They build elaborate web traps in thick groves or the caverns and tunnels of caves.  They are cunning hunters and good at herding prey into their web traps.They can detect vibrations along their web-strands, and identify whether the movement is cause by potential prey or not.  They stalk and lurk in hiding, pouncing down on their prey once they are trapped.  

Giant Spiders come in three sizes:

Size:          (SMALL)      (MEDIUM)      (LARGE)
STR       2d6 (8)          3d6 (11)           3d6+3 (14)

CON     3d6 (11)        3d6 (11)            3d6 (11)
SIZ        2d6 (8)          3d6 (11)            3d6+18 (29)

INT       1d3 (1)          1d4 (2)              1d6 (3)
POW     3d6 (11)        3d6 (11)            3d6 (11)
DEX      3d6 (11)        3d6 (11)            3d6 (11)

Attack: Bite (35%) 1d4+1(+2d6 for Large Size) (SR 6,5,0) + poison (see below), Web (see below)

Webs: Giant Spider webbing entangles its victims, who can be caught by running into it (failing a Dodge roll if literally running - otherwise they can simply bend out of its way, push it away, or hack it clear with a weapon - note that Giant Spider webs have a STR of 12 and 12 hit points, so a bit of hacking is required) or having it thrown onto them (the Spider must be 3 meters distant to do so).  If you're entangled in the web, you can't move effectively to flee or fight.  To get free, you either pull yourself out (STR vs STR) or get someone to hack you loose.

Poison:  Giant Spider venom POT is equal to their SIZ, onsets in 2d4 minutes, and attacks DEX with the same POT.  At 0 DEX a victim cannot control his movements.  Below, he is completely paralyzed.  The effect of the poison lasts a number of hours equal to its POT.  Any character reduced to 0 DEX must also make a Stamina roll.  If failed, the POT is also taken as damage to hit points. 
 
Skills: Climb (100%) Hide (40%) Jump (45%) Sneak (85%)

Area: .6 sq miles for 1 Small spider, 1.8 for one Large - a colony of Larges would take 73 sq miles



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