Sunday, April 9, 2017

Danuvian Forest

The Danuvian Forest is essentially an idea I had back in the original campaign c. 79-80, of having a large forested area which was druid central.  For some of the details, I've raided some ideas from Golarion's Verduran Forest.  Map-wise, it's based on Tongass in the U.S.

The Danuvian forest is the largest woodlands area along the western coast.  Though it straddles kingdoms, by treaty and tradition it maintains complete autonomy.  The local kingdoms discourage logging or hunting there.  Poachers and loggers tend to come to bad ends.

The druids, who keep their capital city there, along with a ranger order, watch over the forest.  It has many dangers, including monsters, dragons, and river pirates. 

A large town of woodsman (population 4800 - 3,792 Humans, 432 halflings, 240 elves, 144 dwarves, 93 gnomes, 45 half-elves, 42 half-orcs, 12 other) sits on the banks of a river.  Agriculturally rich as well;  known to produce high quality honey, beeswax, and mead. The settlement makes additional revenue from trade up and down the River, one of the most-traveled waterway, although its residents don't care much for migrants. This town is modeled on Belis, from Golarion, among others.

There is a large gnome community also along the river (c.f. Golarion- Wispil)

A small town of about 500, in the far-eastern part of the forest, completely enclosed by woods.  No trees can be cut down there (the inhabitants protect it by pact with the druid city).  There is a small mine from which the residents make a decent living, and the houses are made of stone and heated by peat. (c.f. Golarion - Fusil)

A trade road runs from a ruined settlement.  Most people avoid the ruins.  Smart ones, anyway.

Tallfellow halflings also have a community there

Wood Elves and Wild Elves have kingdoms there. Krilloren have a community there, too.

No comments:

Post a Comment