The Killorens are adapted from the D&D book Races of the Wild.
The Killoren are a new, or perhaps only newly-recognized,
faerie race. Though they dwell indeep
forests, they seem to have a drive to retake the world from city-builders. They move freely in cities as they do in
forests, and though their population is small, it is growing.
Killoren are on the smaller end of man-sized (about 5 ½ feet
tall), with green or tan skin that resembles the texture of a fresh leaf. They reach maturity at age 10 and live for
hundreds of years. Their hair and eye colors
change, depending on what aspect of nature they are manifesting at the time.
Killoren live in scattered communities in the wild. Their dwellings and communities blend so
seamlessly into the surroundings that only an expert (a Difficult Faerie Lore roll)
will be able to easily tell where the wilderness ends and the Killoren
dwellings begin. Killoren do not
consider themselves (or anyone) to be owners of the land, but they do feel an
obligation to guard and protect those areas they inhabit and/or revere.
Their communities are led by councils of elders and governed
by their wisdom and the consensus of the community.
STR 2d6+6 14
CON 2d6+6 14
SIZ 2d6+1 9
INT 3d6 11
POW 2d6+8 15
DEX 2d6+6 14
CHA 3d6 11
Move: 10
Hit Points: 11 (23)
Damage Bonus: none
Armor: None normally
Attacks: Wood Bow (SR 4) 45% 1d6+1, Claws (wooden claws carved from branches,
toughened and used to slash and stab) (SR 6) 35% 1d4+1
Powers:
Killoren are immune to mind control, sleep, and paralyzing
magic. They always resist magic at their
normal maximum POW, even if it has been depleted.
Low-Light Vision: Killoren can see twice as far as a human
in starlight, moonlight, torchlight, and similar conditions of poor
illumination. They retain the ability to distinguish color and detail under
these conditions.
Aspecting Nature: Killorens
have the unusual ability to “aspect” nature – meaning their bodies, minds and
spirits are empowered by a particular form or force of nature. Generally they choose which aspect they are
manifesting when they rise for the day.
Each aspect comes with its own powers.
Aspect of the Ancient:
when aspecting the Ancient, Killorens hair is white and their eyes
sky-blue. They gain +10% on any nature
or nature-based Lore skills and any Perception-based skills.
Aspect of the Destroyer: in this aspect, their hair and eyes
become coal-black. They gain a +20%
attack against any nature-despoiling opponent.
Aspect of the Hunter: in this aspect, their hair and eyes
become dark green. They gain +10% on
Hide, Listen, Stealth, Spot and Track skills.
Killorens use woodland-type magic quite freely. Any Killoren with a POW above 6 will have a
number of spells equal to their INT/4.
Skills: Listen, Sense, Spot, Track, Climb, Dodge, Hide,
Jump, Stealth, Swim, Throw. Knowledge: Forest
Lore – all at 35%
Killorens in the Danuvian Forest
Population: 100 - 70 adults, 30 young - males and females 50% each
Area: approximately 78 sq miles (13 6-mile hexes)
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